Hi Ronald - that's definitely not normal for grid snapping, that should be much more accurate than that. If you see a grid snap off by that much that would be a bug that I'd need to fix, in order to fix it I would need an example that I could reproduce over here.
For object snaps it depends on the particular snap type - end object snap should not have any of that kind of looseness but something like intersection object snap that intersects 2 curves with each other could result in that. I might be able to tighten that up some more in the future but it's kind of a delicate thing because if the tolerance is too tight for the intersection calculation it can cause 2 curves that almost graze each other to not end up with an intersection result.
I could probably give you more specific information if I had an example to work with so I could repeat the snap over here.
- Michael
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