Nodebundle for playing with nodes

 From:  Christian (BIRDANDCO)
7777.287 In reply to 7777.286 
Hi Pilou, I hope this message finds you well!

Thank you very much for replying to my question.

The Fermat script is indeed a perfect match, but I am hoping to further manipulate the points within NodeBundle and to have greater control over the process, with the opportunity to add objects to each point.

Where I became stuck with NodeBundle was attempting to create a point array, I have the underlying math which I can apply to 1 x point, but I was unable to figure a way to generate multiple points, or apply the rotation and distance to the n'th point in a defined range.

Thanks so much,

Christian

EDITED: 11 Feb 2017 by BIRDANDCO