Hi Barry,
>> I had interp node where yours as progression node.
It will work with both means of creating a num series, but
it is necessary that the input range is identical.
I am hoping that Max's fixes this so any range can be input
thereby deprecating my reMapRange macro.
>> Fillet
Fillet is a bit different from most nodes in that it requires manual
interaction mid-process. Refer to Karsten's instructions here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=7777.941
Hope this helps
James
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