| Hi Michael>If you wanted to specifically make something with a low polygon count that used that same process you would need to model it in a polygon >modeling tool by manipulating cage points, it's a different way to create models than the curve oriented CAD method that MoI is based on.
 
 A couple of last questions if you have the time.
 
 1. Once you had loaded, for example, my crab into C4D could you then have converted it to a subd model or is there something about the mesh that Moi makes that is fundamentally different to the mesh made in a native subd modeling program?
 
 2. If I made a model with a lovely render with moi + Simlab and put the OBJ on Renderosity.  Do you think people would curse me for wasting their time because the model was not made in a subd or polygon modeling program?
 
 I'm tempted to buy Simlab and will definitely try it out.
 Regards
 Keith
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