Hi!
I have one weird problem with moi exports (probably not MOI fault but main app where mesh is created (Solidworks) but happens to me often so i need to find solution)
Is there a way how to see where is surface (polygon normals) directed ?
I often get some parts of mesh after export to OBJ fliped inwards unless i use doouble sidded materials. Flipping in my 3D app (LightWave) is not good in this case since Vertex normal is changed then and shading is wrong at rendertime. So I'm trying to see how could i "flip" them in the MOI beofore Export ? Is there a way to see surfaces as single sided so i can notice which ones are flipped/backwards and flip them somehow in MOI ?
Thanks
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