Let's Model a Car: A Tutorial

 From:  keith1961
7389.62 In reply to 7389.61 
Hi Michael
In Daz Studio there is an slider option to modify smoothing and and another button to turn it off. I think that this is what is being discussed and I have tried using it. To my less than educated technical eye what appears to happen when smoothing is disabled is that the model has no smooth edges at all so each polygon can be seen as a flat plane with creases where the edges join adjacent polygons.

I cannot find anything similar in Carrara but that does not mean that it is not there.

>What you really want to have is the "break angle" normals creating mechanism totally turned off and instead the original vertex normals imported from the .obj file to be used instead.<

I will try and learn to understand what you are talking about in this sentence but at the moment lack the technical knowledge. I think if I understand correctly that while DAZ Studio can turn off "break angle" smoothing it does not then use the original vertex normal data. I assume then that both Carrara and Daz Studio will have problems importing an OBJ file created by many modeling programs not just Moi.

The reason that I became interested in the issue is that the shader domains that can be set in Moi are perfectly preserved in Daz studio which would in theory make creating content for Daz studio very quick and efficient in this respect. Its a shame that the smoothing issue seems to prevent this smooth throughput as Moi could be a very useful tool for the people who make models for Daz Studio.

Keith