Hi Andrei,
> When I said concepting I mean form research, when you move this or
> that, change forms trying to find perfect form.
Ok, yes that's one style of modeling - your error is that you seem to be insisting that this kind of "blob shaping" is the only kind of modeling that everyone should be trying to do.
If you want to do that type of modeling then yes a sub-d modeling program is probably better. In fact I kept on telling you that many times before.
But not everyone wants to model in that way where they don't know what they want and just want to squish blobby things around haphazardly. Some people know what they want and just want to draw that particular thing as quickly as possible. That's when NURBS modeling tends to be good, it allows you to form large sheets of your model from a small number of profile curves.
If you do want to sculpt blobs then yes sub-d modeling is good for that, and that's why there is plenty of interest in a hybrid solution like with Max's plugin which you were also complaining about for some reason that is mysterious to me.
Also blob sculpting "form research" type modeling only works in the beginning stages when you have a simple and rough control cage. Once you get to a higher level of detail it becomes too difficult to manage a large sea of vertices.
- Michael
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