New version. 
Shaders support: 
[D:xx]  - Diffuse : Roughness 0-100 
[G:xx]  - Glossy : Roughness 0-100 
[S:xx]  - Glass : Roughness 0-100 
[V:xx]  - Velvet : Sigma 0-.. 
[C:xx]  - Toon : Smooth 0-100 
[T]      - Translucent 
[E:xx:xx] - Emission : Strength 0-... : Size (for point light sources; optional) 
 
Added mix shader: 
[G:10 C:30] - Glossy:10+Toon:30 (50/50 default) 
[G:10 C:30 70] - Glossy:10+Toon:30 (30/70) 
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