Hi All,
I took a stab at it.. I trimmed a sphere with the curve.
then trimmed the resultant surface with a circle.
then a smaller sphere was drawn in the hole
the new sphere was scaled 1d
it was then scaled up 3d by 10%
the flattened sphere was trimmed by the tri-shape surface
then a fillet was added
I did it quickly so the shapes are off.. I should have looked back
at the image while I was doing it! It sort of gets you there, but
but Michael probably has a smarter solution. ;-)
-Jesse
Edit:
Oops, Michael had already post his method.. it would help if I read the
other responses before I post mine.. sorry.
jdk
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