Hi James,
> Is the the setup for paneling tools in Rhino awkward and a lot of specialized set up required?
Well, that's a special purpose tool that was created for architects to use in construction planning for complex forms. So it's for technical users who need to solve a technical problem, it's easy for a tool with an audience like that to have a lot of options and controls in it which that type of advanced user may need.
> Node editor already handles the tiling of flowed items, it is the deformation
> of the tessellation as a whole rather than individually that is the problem.
> Is this what you me by a "segmented" option?
Yeah, if I understand you correctly - maybe a "segmented" option could create a surface bounded by 4 lines for each tile zone and use that as the target surface for that individual tile, rather than the main target surface. One thing to note is that a surface made from 4 boundary lines is usually non-planar if the endpoints are all on a curved surface, except in special cases.
> You mentioned "cage edit" in your first reply.
> Is that something planned for Moi3d?
Yes, it is something I want to add. I do not have a firm schedule for when yet though.
- Michael
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