Hi, I've been building a model using MOI but at some point it seems that the model has been shattered into lots of individual objects. It's hard to tell in MOI but when I exported it as an FBX you can see the issues I have. Is there any way to rectify these issues directly in MOI without having to take the mesh into another 3d editing program. Some kind of normalize faces option?
I know about the flip faces button but it's pretty useless if I can't see which way faces are pointing inside MOI (useful for one or two faces but not this many.) How would I combine the object so it's a single solid unit? It seems that now it's broken into parts boolean etc does nothing...in addition, using 'join' doesn't seem to help either.
I just want the model back into to a single unit with all the faces pointing outward. Hopefully someone can assist.

The model inside MOI

Arghh! Look at this mess!

The model in my engine.
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