Polygonal Converter.

 From:  RHolmes (RICOHOLMES)
6674.95 
Sweet baby jesus this is powerful stuff. Max, I can't begin to tell you how thankful I am that you've implemented this and shared with the community.

While I only started a year or so ago with MOI as a step from STEP to FBX conversion, MOI has become such an invaluable tool that I've more or less gone from Maya polygon modelling to MOI parametric modelling* after nearly 15 years of using Maya. This addition feels like the last missing link between the two. Subdivision sketching can now be brought into MOI for finalizing.

Thank you, thank you, and thank you again.


/Rico Holmes.


*Yes, MOI's THAT good.