Polygonal Converter.

 From:  PaQ
6674.418 In reply to 6674.415 
Hi Max,

Hope you get a good night :)

I was looking at your road map, and I'm wondering if anything is planned about a possible surface simplification in the future ? By simplification I mean less edges on the sub-d converted model.
If I remember right t-spline for example only build patches between extraordinary vertex (or something close)

In other words a quad ball with 1 level of subdivision or 5 level of subdivision give the same edge structure once converted. Of course the patches get much more control points.

I'm asking that because it will allow us to use tools like partial edges tension in software like modo.



Here for example a partial edge crease (weight) on a low res model (A). This function is very handy.
(B) on the other hand it the freezed version (so the subdivsion is collapsed).

While the polycount on (B) looks insane, the number of extraordinary is the same than (A).
If I convert model (B) in T-spline, I would get the same numbers of patches than Model (A) ... only more complex patches.

EDITED: 3 Dec 2015 by PAQ