Polygonal Converter.

 From:  Michael Gibson
6674.378 In reply to 6674.372 
Hi Max, great work!

> Michael, could you make it in the next version of MoI? (it will not take too much time,
> because the engine perfectly supports them.)

Yes, I'd definitely like to add more direct access to all the various parts of curve and surface structure (control points, weights, knot vector, degree, etc...) to scripts in v4.

- Michael