Polygonal Converter.

 From:  Mike K4ICY (MAJIKMIKE)
6674.295 
How in the heck did I miss this! This is an awesome set of tools Max!

I can't wait to see you future progress with the sub-d tool in Moi.



Two things I'd be interested in:
1) A way to sub-D with an open face. The perimeter around the open face staying pretty much static except for it's own division.
For an example, if you divided a cube with a missing face, you would end up with sort of a cup shape.
2) If only there was a way to take existing Moi multi-surface solids and convert them into polygonal structures much like the .obj export works, except in a live manner that allows for sub-D to work on it.
In effect a melty tool for an existing Moi object.

But what do I know? My head is spinning of the possibilities of incorporating some pseudo organic character into any Moi model. ...it's like a teaser T-spline.