| Excellent Lawrence.
 I've never used a poly modeler as I work with mechanical shapes.  But Max's script seems to fill a gap where you want the precision of Nurbs, but need some organic influence.
 
 It's great this can be done entirely inside MoI.  Probably not the preferred tool set to model a human head, but your eyeglass model is a perfect example of how I would want to use this script.
 
 Ed Ferguson
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