Polygonal Converter.

 From:  ed (EDDYF)
6674.213 In reply to 6674.212 
Excellent Lawrence.

I've never used a poly modeler as I work with mechanical shapes. But Max's script seems to fill a gap where you want the precision of Nurbs, but need some organic influence.

It's great this can be done entirely inside MoI. Probably not the preferred tool set to model a human head, but your eyeglass model is a perfect example of how I would want to use this script.

Ed Ferguson