Polygonal Converter.

 From:  PaQ
6674.185 In reply to 6674.184 
Hi Finema,

Thanks for taking some time into this, it helps me to resolve the issue.
The problem was not the topology, but the scale.
Your model coming from c4d was 3300% bigger.

So I scale up my preview model by 2000%, and now it loads just fine, even with the ugly spiky topology on the neck and the eyes.
No problem to subdivide it either in MoI !

EDITED: 3 Dec 2015 by PAQ