Mudbox texturing

 From:  timo (TLUK)
6588.1 
I am trying to import my models into Mudbox for texturing but not getting satisfying results. I have been trying exporting obj and fbx formats, also importing them first to 3d max and sending them from there to
Mudbox.

If I create uvs in Mudbox I would need to open them in 3d max uv editor and separate them little from each other to get rid of extra artifacts during painting. Seems like there are always errors or faces not displaying correctly with quads. So far best results have been exporting triangles from Moi and after rearranging uvs, paint in Mudbox.

I am thinking if someone has figured out way to export directly to Mudbox and create automatic uvs in there. Sending quad mesh from 3d max to Mudbox is converted into triangles.
Maybe zbrush is not so picky when importing models.

EDITED: 28 Mar 2014 by TLUK