Geometry problems
From:
Matt Gorner (MATT)
10 Jun 2007 (39 of 59)
656.39
In reply to
656.37
No problem Michael! Even with all quads, MOI still produces the best meshes out of any converter I've seen.
I just tested an import of a more complex object, I'm still getting polys flipped, despite joining surfaces, see attached.
Attachments:
flipped_poly_error.jpg