MOI future development

 From:  Metin Seven (SEVENSHEAVEN)
6304.19 In reply to 6304.15 
Hi Michael,

Many thanks for your elucidation and the link. I'm definitely triggered by the workflow of NURBS. Some objects that can be created in a matter of minutes using NURBS can be quite a pain in the butt when using subdivision modeling, especially things like perfectly round shapes with clean cutouts.

The tesselation of MoI polygon exports is very good as well. Imported STLs in Blender look great.

Also, kudos for the sympathetic atmosphere around here. It reflects an admirable love for MoI, from the creator and the users. Something you won't find in large-scale publishing.