Jagged Edges on Large Objects

 From:  milkywaif
6293.6 In reply to 6293.4 
> It's unfortunately not very feasible to try and get pixel perfect results in the MoI viewport window because it's very focused on trying to show things quickly. Trying to clear this particular artifact up would involve doing more work right during the middle of the display calculation.

When I boolean>union two objects, artifact is gone. So does that mean largest object has some kind of accurate drawing priority over smaller objects in the scene?