MoI alternative for G2/G3 Fillets?

 From:  Tommy (THOMASHELZLE)
6291.12 In reply to 6291.11 
Every good Catmull Clark Subdivision Surface implementation with Edge Weighting gives you perfect visual continuity in reflections.
The mushyness is countered by the edge-weighting.
You have other problems with SDS that are easier to solve with NURBS, but for relatively organic forms it's perfect.

For example:
http://www.screendream.de/Site/3d-design/sculpture.html#/3

That is from Softimage XSI, which has one of the best implementations I've seen. After Autodesk bought them, I ended my subscription when it became clear that it is no longer going anywhere, but I still have a license. Now I work more in Lightwave 3D again, where the SDS and especially the edge-handling aren't as good, but still you can get similar results, although with a bit more fiddling.

Since I come from the polygon-world originally, I'm always amazed how much effort and money are needed to get something similar in NURBS. ;-)

Cheers,

Tom

EDIT: Just to be clear: what I am looking for is visual continuity in reflections. The discussions aren't always clear if G2 or G3 is needed for that.
Sorry for any confusion that may have caused.