Hi Mike,
> Yes, this works great Michael!
Great!
> One question, is the bitmap render quality linked to the Mesh Angle value for the vid card render?
Nope, for each surface it generates a new render mesh on the fly, and that mesh gets refined until the screen space projection of it deviates no more than 1/4 of a pixel on the render screen.
So it should always look really smooth regardless of what your display Mesh Angle is set to.
It's easier to do this kind of view dependent mesh generation when doing something like a "full render" where it's ok to take a bit more time to generate something screen related to high quality instead of focusing so much on speed like the regular display does.
- Michael
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