Another question is - does it _only_ do filleted booleans? What if you want to have sharp crisp edges in a particular cut area?
If you can't actually make sharp edged booleans and can't fillet already existing edges of a model and only ones where you are booleaning something, that seems like it could make for some kind of weird modeling constraints when you're trying to do a larger and more complex project all using that construction method.
I guess for a hard edged boolean you would freeze the result and then use regular Modo non-fusion mesh booleans on it, but then you have a non-sub model after that so what if you then want to do another fusion boolean on it again after that?
- Michael
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