Power of LOFT!

 From:  OSTexo
6037.28 
Hello,

I guess it depends on the model you're trying to build and the surface quality you're trying to achieve. Both number and the position of control points play into it. I guess the pure loft method is OK for blobby models that do not have to fit any particular constraints but that might miss an important point of having a tool like MoI, where you are able to use a variety of equally beneficial tools to achieve both a precise and easily modifiable result. I can see using Loft only how you can quickly get into a very bad spot where you are unable to change one area of a model without changing another area that you wanted to keep untouched. I know this through my own experience, and have discovered and been helped to find different ways to achieve a more desirable result with a variety of tools.