Importing Vertex Normals into Blender 2.67 for Proper Shading

 From:  Zalamander
6003.1 
Greetings, users of MoI!

If you have tried to import objects into Blender from MoI, you may have noticed shading artifacts. This is due to Blender ignoring custom vertex normals on import. I have modified the OBJ importer in 2.67 to import vertex normals, however there is a caveat: You must not enter edit mode, or the imported normals will be overwritten! Rendering should however work fine.

For testing, I used MoI OBJ export. Triangle, Quad and NGon export should all work, however you must not weld the vertices!

You can find the modified importer here:
http://www.blenderartists.org/forum/showthread.php?299193-Modified-OBJ-Importer-for-Custom-Vertex-Normals