Wow, that was quick Cindy, that's really cool!
Is there any way to create a file that represents an assembly of multiple 'Sculpties' that are positioned in relation to one another?
I guess right now if you wanted to make a more complex object made out of multiple untrimmed NURBS surfaces, it would be kind of difficult because each different sculpt map that you create probably represents an object centered around its own local origin. So I guess you would have to manually reposition each surface into its proper relative place later on.
- Michael
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