Quite special geometry, how to approach it?

 From:  Mike K4ICY (MAJIKMIKE)
5791.3 
Hi Heiner,

You're really talking about an object that can be quite complex.

Questions to ask...
Does it have to have tangent surface edges with its adjacent structures? Does it have to be smooth in form?

I think the best way to make that shape is with a series of Networks to make the main splits, then some trimming and more Blends until your form takes shape.

I tried the new N-Sided on it (just for kicks). It's great if you're going for that 'rubber-coated' look, but not the best solution for this.



Try constructing each rounded edge between the sides of each opening with techniques you know work, such as Sweeps, then you would have to use Blends or a Network to build up the rest. But it would have to be in sections for sure, because no one single surface can make that.


I know I wasn't much help here... this is the type of object I've struggled with as well. It will be interesting to see other solutions.