Hi Micheal,
Thanks but correct me if I'm wrong but if I wanted to apply a colour gradient to this surface, because it's a mesh the gradient wont be smooth (because the surface has been is 'pixelated' as it were by the creation of n-gons?)
It's difficult for me because I don't know the technical terminology - apologies.
I guess what I would be looking for would be a way to apply custom shaders to surfaces...
- Rich
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