Hi Val,
> My point was more that there is always a bit of tweaking when you
> go from platform to platform.
But for a lot of programs there is no tweaking at all required - in most other rendering programs where vertex normals come through properly it usually totally avoids all of the types of glitches that you were describing needing to do workarounds for.
> An example of a direct import of an OBJ from MOI to Blender is the attached image.
That does look pretty good - you can have a lot more leeway on getting imperfect shading if you're not really zoomed in very close to any one particular part of the model.
- Michael
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