importing into 3dsMAX

 From:  val2
5397.7 In reply to 5397.6 
With some adjustments in how I output from Moi I can get a nice import but I think it still is changing the normals when it's imported. The reason I think this is I used the LWO import that was made for blender to import from Moi as a measure (it does a really nice job importing but you still can't really use it because if you TAB in to edit the file it automatically converts it over to the blender Normals) and I can have very low settings with it. with the FBX import in MAX it has to be pretty dense comparatively. My test mesh for the LWO file is 32,663 Vert and my FBX import file is 138,590 verts. Anyway it's interesting.