Hi Psygorn, often times using sub-d modeling in a polygon modeling program is the easiest way to make smooth blended branching structures.
One way that you could try in MoI though is by setting up curves like this:
Extrude to make suraces:
Hide curves and select edges and use Construct > NSided to make an n-sided patch there:
Then mirror:
3DM model file attached.
- Michael
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