Hi Mike,
> So the higher the definition or number of points, the more well defined the surface is. The less the definition,
> the fewer control points are used to define the surface, but the more abstract it becomes.
Yup, that's a good way to put it!
Fewer points will make a lighter surface with less details (and less potential for bumps so lighter tends to be inherently smoother) in it, but one that does not stick as accurately to the input curves.
A higher tolerance or point count will make a denser surface that will conform more accurately to the input curves but also with a more complex surface there is usually more of a chance for bumps.
There was also a bug that I fixed separate from that tolerance adjusting stuff where the wrong knot vector was being used in some places in the Network surface generation, and that was causing some additional bumps getting created in some cases as well.
- Michael
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