Well, if there's any positive reassurance about implementing features like continuity, is that Michael is a master at perfecting and carefully weighing the finer points of his programming. If it's going to suck, he's going to let us know why, no loss. If he can work it... MoI just gets better!
"Surface Continuity" is sure to be a complex science in of itself - but I would first settle for at least the ability to "Tangent" surface edge coincidences. Even if the resultant surfaces look a little lumpy, at least we can get rig of those seams.
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