Now here's the fun part, the material :)
It's not an accurate metal at all it's all faked !
First of all there's specularity (now you clearly see those 4 points lights and their effect)
Then you add some fresnel in the luminosity channel (to get more highlights)
Now here's just the reflection channel, it's boring and dull !
But here's the result with specularity + fresnel added to that reflection channel... Yummy :)
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