Blending holes in surfaces

 From:  Michael Gibson
5228.3 In reply to 5228.1 
Hi Mark, when you talk about making features that are smooth to other pieces at some point typically that will be done using either the Blend or Fillet commands. Mike's tutorial shows a bunch of stuff about the Blend method.

Fillet would go something like this - you'd make an initial hole that had a sharp edge where it connects to the main body:





Then select the sharp edge:



Then apply a large radius fillet:



- Michael