Yeah - the grain in the pattern flows because the only way I could get such a complex object to map in KeyShot was to use a spherical map. If I were doing this for a real advertisement, I'd make the camouflage background color solid with no pattern. Then it would have no "grain".
Update: OK - I cleaned up the background color in the source camo texture before applying it to the model. Much better. See new post below.
Ed
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