Hi Rich_Art, the one with your trick applied looks great! Isn't that the kind of look that you were talking about?
Did you mention before that the wireframe render is a script that someone wrote?
It may be possible that the script could be updated to take n-gons into account and hide the triangle edges that are not along the border of the n-gon, there is probably some information accessible in C4D that tells about that.
- Michael
|