Hi mads,
> but can not see the v3 improvements or have not
> found the right post.
Check out here: http://moi3d.com/wiki/V3Beta
That lists the new features for v3 so far. The main new things are some new deformation tools - Flow and Twist.
But it sounds like the kind of stuff that you are working with is more figure or organic type shapes - that is not generally a good fit with MoI, MoI is more meant for more man-made structured objects.
In general the workflow in MoI is more kind of like a construction based method where you draw curves and then build surfaces from those curves and use other curves to cut material away - but it's sort of more like drawing and constructing objects and not much oriented on squishing an existing 3D object around.
The new deformation tools are kind of still in that "construction" type methodology, you can use them to do a kind of a broad warp of a blocky object to make it follow a curve or hug a surface but it's not for making little localized wiggly bumps or lumps like you would do with your sculpting process.
So the overall workflow in MoI is not relaly oriented towards "sculpting" - it's more like "drawing and construction"... So if you are really looking for a sculpting type method, MoI is not really a good fit for that type of process.
- Michael
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