Thanks guys.
I must be a little confused. Are you saying to name each of my objects, then take all those name objects, select them and then give them all a name to create a group?
What I'm trying to do is set up some rudimentary hierarchical structure to my objects so I can more easily navigate through them all. Basically I wanted to have each key as a named object, then put them into a parent folder called "keys".
As far as the fillet problem, it's exactly as you're describing. I'll attach an image to show you what I mean. I'm assuming it's just a matter of me coming from polygonal modeling and so I'm probably doing wrong.
That's just a quick example I threw together, but I see this effect often.
Thanks!
Paul
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