Ah nice :)
Thankyou really much for all the info, it's been really informative.
Hmmm, now to learn the math behind sweeping, and then coding a script for 3ds max so I can do it with polies :P Shouldn't really be that different from NURBS' way of doing it, right?
And then I'll just have to wait for npower software to implement the Sub-D -> NURBS feature I suggested that they seamed to like very much, and then I'll have perfect NURBS/Sub-D collaboration within max!! Though I'll most likely still be doing my NURBS stuff in MoI... I just hope I can afford a license when it comes to that :S
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