Ok - I'm getting a little more zeroed in on the graphics chipset issue.
It looks like the thing that is required is OpenGL Frame Buffer Objects (FBO) which were introduced with OpenGL 3.0 .
It looks like this means that the minimum required at the moment is:
Radeon: HD series
GeForce: GeForce 8 or higher
Intel: Intel HD Graphics 2000 or 3000 (not any GMA version it looks like).
There is a fallback path which is supposed to allow things to work if FBO is not available, but it appears to be buggy for the case of multiple swapchains being used. I'll be digging into that to see if I can solve it.
- Michael
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