My Kingdom For A Throne!

 From:  FelixPQ (FELIX)
4638.27 In reply to 4638.21 
HaHa!

Michael, I guess there is a limit that I keep crossing as I try to create things that are quite small and it seems to be a pretty good reason why bools fail on me so often. Could this relatively large limit of 0.001 unit come from the origin of the code in the library? In the 70s 8 bit processor was the norm but today even a 32 bit app should be able to go way behond this.

I'll try not to forget this in the future.

I just tried to scale up a couple of parts I had trouble to union before and it still fail but in this case it didn't go crazy on me. In this particular case though, the reason I wanted to union those parts was more to have a single object to work with. At this time, I know I could simply give those parts the same name (or style) and select them from the browser instead but that would be not only ackward but counter intuitive. Basically, it's all the parts for a door, the door frame individual parts, the panels, etc. It would be nice to kind of group all those items into an assembled door and work with this "door" as a single object while still have access to individual parts of the door with there own individual name. I think you mentioned that you wanted to work on something like that in the future, can we hope for this in V3?

Sorry Mike for the digression.

Thanks,
Felix