Hi Felix,
> Also, at this time I'd be interested in somekind of workflow
> ideas and/or examples (newbie stuff) which would include
> using Moi of course in order to get my hand dirty on stuff
> like above one day.
Well, a good starting point is to build the frame with a sweep - draw a path curve and a profile curve like this:
Then you can use Sweep to construct this result:
That would kind of give you the base to work off of.
Re: Sub-d modeling - yeah sub-d modeling is more of a full 3D process, and by its nature it involves manipulating a lot of points. It doesn't involve 2D elements as much and it kind of has a higher overall learning curve to get comfortable with it I think. Having good strategies for how to approach topology tends to be important. So it would not be surprising if you needed to apply a kind of longer sustained effort to get good at it than it would take with MoI. It's a good technique for building more organic type stuff though.
Brush-based displacement modeling like 3d-coat or sculptris I think has a somewhat lesser learning curve to it compared to sub-d modeling, those may possibly be a better fit with the kind of results that you want to get. It's hard to say exactly because that kind of work doesn't quite fall so exactly in any one camp...
- Michael
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