Yup....I thought my tests looked that nice too. But if you were to compare all hidden edges of polys in that
model to the original Moi model, you may see Mike is right. The hidden edges get turned in other directions
showing the poly normals don't get preserved. Some models it's ok, but others the hidden edges may overlap others.
Found this out using the stl check in Max 2012. I did download the newest fbx plugin too. Guess I'll
try service pack 2 if possible. I will try Modo too. Maybe you can post that same render with all edges in the model visible?
Thanks for you guys input.
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