Hi Mike, looks like you added some more to your post that I didn't see.
> Tried a .3ds file. I didn't come in bad like that. It was tiny
> however and the colors were gone. The materials list on the
> side listed every object in the model instead.
MoI currently only exports style/material information to LWO and OBJ polygon formats.
3DS should generally be avoided - it's a really antique old format and has a lot of limits in it like a 16-bit numeric limit for the max number of vertices in a single mesh, and no provision for vertex normals or polygons with more than 3 sides.
Only use 3DS as a last resort method, you will usually get much better results with OBJ files.
> The setting to "Z-Up" fixed that, but I'm having degenerated
> polys everywhere as show in the pic. I tried lower angle-out
> settings too.
That's because you're exporting n-gons and the n-gon triangulation on Kerkythea is a bit buggy with handling complex n-gons, which is fairly common since it's a bit of a tricky thing to make really robust.
If you switch to export Quads & Triangles or Triangles only out of MoI it will avoid that problem and it should work a lot better for you.
- Michael
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