Hi Roman, actually models that are kind of blobby/melty looking can tend to be more suited for constructing in a sub-d polygon modeling program rather than in NURBS.
The strongest area of NURBS tends to be with designs that have distinct 2D profile elements to them, particularly when there are precision cuts in the model.
Organic blobby shapes are actually an area that sub-d modeling is really well suited for.
So probably you've already gone in the better direction of doing this in sub-d modeling rather than in NURBS.
Is there some particular reason why you want to build this in NURBS when you've already done it in sub-d ?
I'd really recommend not doing that and just sticking with your current process for this particular style and type of shaping.
- Michael
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