Sub-Object Manipulation + Deformers

 From:  jdiles
455.1 
The Sub-Object selection in Moi is great--very intuitive. I wish this would go step further by:

A) Perhaps allowing for the selection of vertex points w/o having to toggle on all the points

B) Definitely allowing for the direct manipulation of an object through its edges and faces without having to first toggle on the points

For example, I want to be able to quickly grab an edge (or face) of a cube and drag it to change the object. (In less I am missing something, it is currently necessary to toggle on the points an select all of the vertex points that describe an edge or face....)

Also, in the spirit of making Moi a fast and intuitive sketch program, it would be great to eventually include a series of shape "deformers" similar to those found in 3ds Max and Maya. I've always found the inclusion of a "bend" command in Rhino very funny because it stands out as a very imprecise tool in relation to the others.

However, if Moi is going to be an environment built-around experimentation--a place to play loosely with forms and shapes--a suite of deformation tools seems incredibly appropriate and perhaps even necessary!

(btw, this a great application. i feel that the simple, intuitive interface is Moi's greatest innovation thus far--no small feat!--and i would love to see further differentiation of this program from other similar tools.)