Hi Ed, that's a nice looking result!
> Is there a way to apply a scale factor so that I can work
> in actual dimensions, yet have the model larger so these
> kinds of issues can be avoided? If not, I guess I can work
> in feet rather than inches.
No there's nothing quite exactly like that - usually the closest thing is to work in a different unit system that will give you larger numeric values instead of small number values.
I am generally trying to make things adapt themselves to smaller sized objects though, by adjusting the tolerance to be a fraction of the object's size instead of having it at a fixed value. Some things are on that system already and some other things still need to be switched over.
The relative tolerance system still needs a bit of adjusting for it to work better on smaller sized objects - I think it needs to be tightened down a little bit more than where it is currently. It's a kind of finicky area to get right - if the tolerance is too tight things will produce too dense of results making for large file sizes and long calculation times. If it's too loose things sag too much and that causes problems.
- Michael
|