Hi chippwalters.
@You : "...If you don't have a really good UV Mapper, then that would be a really good reason to use 3DC..."
I totally agree!
IMHO 3D-Coat with this new version 4.8 (actually in beta test) it is increasingly becoming a killer app!
Under 400 USD it's really hard to find better alternatives.
And if you don't need exporting outside 3DC but what you want to do is a super fast production of prototypes and concepts,
I strongly suggest you the fastest workflow actually available inside 3DC :
1) voxels (also in surface mode) : modelling directly in Sculpt Room or importing models created outside (for example obj exported from Moi)
2) Apply Shaders in Sculpt Room
3) Use PBR builtin render.
No UV, NO retopo, NO texturing, NO exporting, nothing.
Of course, using that workflow you can't get photorealistic results, but in less than 2 hours you can create a complete
model, for example a of a medium complexity mechanical object, from scratch to render.
Cheers.
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